Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aNJwy-h8HfZ-NxkMQ-uwXtV-URqmJ | 15/18/9 | 79.2 | 1.04 | 2026-06-30 21:49:39 · 35m 17s | |
| CSGO-ZaJ3Y-YVqh2-8QFUf-Cue93-FVoxA | 10/17/3 | 40.8 | 0.67 | 2026-06-30 01:07:24 · 45m 41s | |
| CSGO-kJQh5-ZLj5H-586h5-nKLnT-8aaUN | 15/14/4 | 73.7 | 1.11 | 2026-06-29 19:26:49 · 28m 39s | |
| CSGO-HxadR-mXLab-jCMG3-EKRzp-nrXwP | 13/7/4 | 88.3 | 1.50 | 2026-06-29 14:14:08 · 25m 46s | |
| CSGO-RdcRO-irYUc-5Jy8M-ECMGN-97V5F | 13/13/9 | 87.8 | 1.22 | 2026-06-28 13:26:02 · 31m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.