Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UqtcL-7wpnJ-TzH7w-rULOQ-Qbj9Q | 22/21/8 | 80.3 | 1.09 | 2026-06-20 20:10:23 · 53m 20s | |
| CSGO-PP9Kw-JBHzj-nyeKX-ojZ7w-V27vO | 23/15/9 | 120.8 | 1.68 | 2026-06-12 21:30:33 · 26m 39s | |
| CSGO-wQmf5-Z5zJq-7ATJX-OKe9d-wErmJ | 18/16/3 | 79.7 | 1.17 | 2026-06-12 20:52:06 · 34m 50s | |
| CSGO-Wbu23-vja9N-m9RxW-sSS7A-jAhaB | 33/18/7 | 138.8 | 1.99 | 2026-06-12 20:13:11 · 36m 55s | |
| CSGO-6LCNW-ibFmJ-V9NkP-jA8eF-wyjjD | 11/5/5 | 95.5 | 1.61 | 2026-06-12 20:01:21 · 9m 18s | |
| CSGO-8mPKC-UsHWN-cV5hn-w45Vx-NrYbD | 13/8/2 | 99.8 | 1.33 | 2026-06-12 19:44:08 · 12m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.