Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rYpkM-h3MzL-4GdYK-jbdaq-q3SiA | 12/16/4 | 68.0 | 0.78 | 2026-07-06 19:40:18 · 33m 53s | |
| CSGO-TnSFj-YveHU-cK4fL-yUQ3N-6GLXL | 6/17/5 | 50.1 | 0.43 | 2026-06-28 20:12:06 · 25m 38s | |
| CSGO-mU6Xs-UKMoV-kktUc-zubzP-66r4N | 15/18/4 | 81.7 | 0.99 | 2026-06-22 20:03:02 · 32m 38s | |
| CSGO-pxAiq-EC4GM-UXYyJ-dQJnK-28CBM | 7/16/1 | 47.9 | 0.55 | 2026-06-18 20:15:47 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.