Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3PYX3-zTxPd-J7Wnw-SNpu6-tzioE | 13/19/7 | 71.8 | 0.85 | 2026-06-28 19:17:15 · 35m 20s | |
| CSGO-Afpyq-kdVHD-ErNVQ-oGjR6-iBtKG | 12/20/5 | 61.1 | 0.66 | 2026-06-28 18:33:47 · 35m 55s | |
| CSGO-4n5Ys-TuFS2-8tJjA-4fjUX-rPdKP | 17/15/2 | 79.5 | 1.17 | 2026-06-28 17:53:00 · 38m 5s | |
| CSGO-rfUNc-XZ6TJ-pYpAt-Lvvoe-dZx9H | 6/17/3 | 52.1 | 0.36 | 2026-06-26 20:56:43 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.