76561197998510268
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.4%Peak single-match outcome anomaly 34.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 15 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AHJXn-iEvaM-cHtqy-2HeQA-n9ROG | 12/19/4 | 61.5 | 0.74 | 2026-07-03 22:57:08 · 41m 40s | |
| CSGO-bfVYo-asy2o-oAfoh-QQkiQ-Qbj9Q | 16/16/6 | 83.2 | 1.13 | 2026-07-03 22:13:17 · 39m 13s | |
| CSGO-6LmcE-sMoUa-kZN8w-zJG43-2zYUN | 18/15/8 | 91.6 | 1.26 | 2026-07-03 21:29:45 · 36m 40s | |
| CSGO-hj2VQ-DqpZz-FOGwm-AGzoH-wwqVQ | 22/9/6 | 128.2 | 1.98 | 2026-06-30 20:48:28 · 31m 6s | |
| CSGO-NQcJt-9BNzd-HzkBJ-ZJYby-CfoAL | 18/6/3 | 112.4 | 1.85 | 2026-06-30 20:11:44 · 29m 5s | |
| CSGO-B42ki-bmUdK-3SMJG-ueQqz-2MUSH | 16/15/7 | 78.0 | 1.18 | 2026-06-30 19:22:57 · 32m 37s | |
| CSGO-ECTJZ-aAhrb-Y3vVm-5MwxA-syBcO | 20/13/3 | 100.2 | 1.48 | 2026-06-30 18:29:59 · 35m 4s | |
| CSGO-Cc4Ot-bWhSh-OMmD7-OTxV7-aeruL | 13/14/1 | 82.9 | 1.03 | 2026-06-29 22:01:07 · 29m 49s | |
| CSGO-zcva7-CzC2t-Ehp9X-tKYJZ-BZAYN | 10/18/3 | 62.8 | 0.67 | 2026-06-29 21:20:12 · 35m 8s | |
| CSGO-WO5Rf-jyoSA-iCixe-69qsP-xkJ9P | 17/14/3 | 76.1 | 1.20 | 2026-06-29 20:34:38 · 36m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.