Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-va7TS-HBULA-SNUp2-6NDnV-buxwQ | 22/13/6 | 104.3 | 1.57 | 2026-07-06 19:24:12 · 39m 28s | |
| CSGO-eoaTp-irABv-MqmG9-mw6ZM-Z7PVP | 20/17/8 | 102.8 | 1.35 | 2026-07-05 17:31:46 · 36m 21s | |
| CSGO-ba8PP-t8Aox-h6uXn-b5akh-ZjLjC | 7/16/4 | 67.0 | 0.51 | 2026-07-03 21:54:26 · 27m 1s | |
| CSGO-mfUX4-dTfGh-pZZWL-Q8Z98-hpWTB | 21/15/4 | 116.4 | 1.57 | 2026-06-29 22:36:52 · 30m 9s | |
| CSGO-MJQvA-hbqNm-fXtdm-D3tpB-z9H5O | 15/22/6 | 74.4 | 0.92 | 2026-06-24 22:49:45 · 37m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.