Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vKSVf-eff8V-hAvvz-DxLGW-vvuvE | 11/16/2 | 66.3 | 0.70 | 2026-07-04 17:11:21 · 31m 12s | |
| CSGO-hVoZJ-H6hbx-xXmA9-QZvou-EhMMB | 13/15/4 | 71.4 | 0.99 | 2026-07-01 15:42:06 · 37m 55s | |
| CSGO-nT5Ct-WL5Ym-dreiH-EXBif-KtcZH | 9/20/5 | 49.2 | 0.55 | 2026-06-22 18:12:38 · 38m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.