Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.7%Peak single-match outcome anomaly 16.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yjeWB-FJQSH-vNfKo-EXQin-n3zQN | 13/19/2 | 71.8 | 0.81 | 2026-06-22 19:27:04 · 34m 37s | |
| CSGO-C7bOC-ZJymy-itrKH-5zOCv-RhC3J | 17/14/5 | 107.3 | 1.52 | 2026-06-22 18:55:37 · 28m 27s | |
| CSGO-sAxVq-kNES6-jWFvf-X7xmS-4vkbN | 3/6/1 | 79.3 | 0.72 | 2026-06-22 18:45:15 · 8m 11s | |
| CSGO-OcNG7-aKXFf-TTm6B-zJMBA-eosSJ | 19/18/3 | 90.3 | 1.21 | 2026-06-22 18:08:12 · 33m 54s | |
| CSGO-kLP2z-zCii4-jCtfD-DEVtN-MJpEM | 14/18/8 | 78.6 | 0.85 | 2026-06-06 13:51:27 · 39m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.