Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yxVT4-8ZAwo-kcdQv-v79qQ-nRyQN | 12/10/8 | 55.3 | 1.00 | 2026-07-01 09:00:37 · 41m 40s | |
| CSGO-9rOBD-zkEEp-HchYC-S9xke-h5EiJ | 14/17/5 | 70.0 | 0.91 | 2026-06-30 10:07:01 · 33m 4s | |
| CSGO-LhdQu-Ls4sv-f3aWF-7rAiF-UxqFF | 9/16/2 | 45.2 | 0.55 | 2026-06-28 19:39:06 · 41m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.