76561197998331639
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-23.7%Peak single-match outcome anomaly 39.5/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.99 across 4 of our matches (penalty scales above 1.4)
Low mean preaim 4.99° with a tight 5.78° spread across 64 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jyyb8-Hyk4S-fXAiQ-Le9Ko-xiHeB | 24/12/4 | 112.0 | 1.77 | 2026-07-04 08:18:27 · 29m 34s | |
| CSGO-G5v6X-oZtbD-J9yHU-nF9QW-omoUE | 20/9/4 | 110.6 | 1.72 | 2026-06-23 15:18:25 · 22m 55s | |
| CSGO-fMebC-SfaTf-mcVVv-ufRT3-LWzfF | 21/10/3 | 146.7 | 2.04 | 2026-06-23 14:51:37 · 23m 19s | |
| CSGO-yjdBC-jMGQt-bOeWZ-K9CQG-5HQRO | 28/17/6 | 131.7 | 1.72 | 2026-06-23 14:12:44 · 34m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.