Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MiOid-94UFj-ZMzPP-WUokz-hq4FP | 9/21/5 | 56.1 | 0.51 | 2026-07-02 19:17:31 · 36m 0s | |
| CSGO-Qm9mX-kLZqV-ZU2qC-RFvnx-4L9PL | 13/12/9 | 87.3 | 1.31 | 2026-07-01 01:12:52 · 28m 22s | |
| CSGO-vqZEH-YxE5c-qn4hQ-npsCk-ZDxHL | 12/11/7 | 81.4 | 1.18 | 2026-06-28 19:42:24 · 31m 13s | |
| CSGO-vbpnN-H6RK9-VMkXy-8xh8L-pcy6A | 20/9/3 | 122.5 | 1.85 | 2026-06-20 04:05:37 · 23m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.