Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RHcpX-a2LkD-7SeZx-urHsJ-cJWzE | 22/14/4 | 112.8 | 1.65 | 2026-06-24 20:02:34 · 38m 30s | |
| CSGO-RKDMp-S9xUo-dqzqK-AuRZc-ztZpG | 13/11/5 | 73.6 | 1.22 | 2026-06-21 19:42:48 · 31m 16s | |
| CSGO-RkN9u-Vr7cu-uX5cN-HFNSJ-xcvaL | 5/10/4 | 41.5 | 0.63 | 2026-06-07 19:56:45 · 29m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.