Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SFFrH-xEKtN-cddmx-HHjeh-653JE | 17/16/6 | 70.6 | 1.19 | 2026-07-09 21:33:25 · 35m 16s | |
| CSGO-G7yZZ-cqbCr-WKNmC-ZWaA6-wyTaK | 23/20/8 | 81.5 | 1.19 | 2026-06-28 22:58:30 · 47m 6s | |
| CSGO-yAntN-aoNmw-zML3Y-VnbEG-s9ROG | 17/18/9 | 94.3 | 1.24 | 2026-06-21 21:38:31 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.