Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6SoGk-otXyi-7qQte-n82Hb-YZx9H | 18/8/2 | 94.5 | 1.56 | 2026-07-03 20:47:58 · 30m 23s | |
| CSGO-6a5L5-YjuQS-ApLsX-Hs4EW-Bb4mA | 4/14/4 | 46.3 | 0.35 | 2026-06-27 12:57:19 · 26m 27s | |
| CSGO-T7TBK-RXqEO-rcqDi-tjcVz-dBLDR | 6/18/2 | 52.5 | 0.35 | 2026-06-13 18:41:49 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.