Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QPmDX-kNsiP-fFEU9-B68Bv-jBcBN | 24/19/9 | 102.5 | 1.51 | 2026-07-03 18:51:58 · 39m 35s | |
| CSGO-ZiYSu-cVCVq-VAXR3-7XfYf-OYTSH | 14/16/3 | 81.5 | 1.02 | 2026-07-02 20:55:42 · 30m 42s | |
| CSGO-2b4AN-Xaw2Z-HQW3m-NKRwZ-pQzMM | 8/19/4 | 55.7 | 0.53 | 2026-07-01 17:52:21 · 42m 0s | |
| CSGO-2fYdj-kjofA-Qeoc6-ujbPV-N7GrL | 14/13/8 | 80.3 | 1.15 | 2026-07-01 17:08:21 · 34m 39s | |
| CSGO-iuW6x-VOxO3-VAwhL-2y9Z2-5AnkP | 17/20/6 | 74.4 | 0.98 | 2026-06-30 16:50:42 · 38m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.