76561197998205534
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-4%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.7%Peak single-match outcome anomaly 22.5/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
4.3% of kills through walls across 11 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sVzbq-XD3YH-emc7D-CoLOC-EdWXC | 11/16/3 | 60.2 | 0.78 | 2026-07-05 21:36:52 · 28m 11s | |
| CSGO-DwVNA-7brEH-MaEMs-PS6A4-O2GGG | 7/14/1 | 48.1 | 0.57 | 2026-07-05 21:08:45 · 24m 53s | |
| CSGO-4u6Nc-bbwAN-f63vQ-EvVAd-KFYXC | 17/24/7 | 63.8 | 0.84 | 2026-06-12 22:47:44 · 57m 28s | |
| CSGO-GfHUE-hohqu-sO239-JDSh8-eLhnL | 27/20/10 | 100.5 | 1.47 | 2026-06-12 21:43:37 · 58m 18s | |
| CSGO-EBzzf-7VzKR-So4O5-MW3WP-qaChP | 23/17/6 | 85.1 | 1.28 | 2026-06-12 20:43:28 · 48m 25s | |
| CSGO-T4LUF-KyCTi-q28et-C8FdE-Yyv9H | 15/18/6 | 70.9 | 0.97 | 2026-06-12 19:54:33 · 45m 47s | |
| CSGO-LHQdN-KYcBw-dzo5o-e3Gzw-zqrqK | 10/15/4 | 60.5 | 0.77 | 2026-06-12 19:08:08 · 31m 54s | |
| CSGO-NN5tn-dAtkB-MwUQb-2zzoj-APxDK | 26/14/9 | 106.2 | 1.76 | 2026-06-11 20:23:03 · 39m 14s | |
| CSGO-CFHiZ-Jenq6-Ocz5H-6p3Ar-Bht4N | 24/17/1 | 115.9 | 1.58 | 2026-06-11 19:37:44 · 33m 58s | |
| CSGO-eeGj4-UpqV9-kpoRP-RTjUP-uwzpH | 30/19/4 | 98.8 | 1.53 | 2026-06-11 17:48:13 · 51m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.