Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rECA8-ZbkUr-Jkrv8-iyzUn-JOizO | 19/16/4 | 102.8 | 1.40 | 2026-07-04 20:52:13 · 30m 7s | |
| CSGO-edmzd-ruALn-oSfKa-nzTFV-rZ7nM | 15/16/2 | 90.5 | 1.01 | 2026-07-04 20:17:32 · 30m 0s | |
| CSGO-f8p9M-DhtHv-CEMDx-8iMVX-ca43L | 18/15/4 | 111.6 | 1.45 | 2026-07-04 19:46:59 · 27m 33s | |
| CSGO-aXffX-ASwr4-dryVi-D6JZz-52DVF | 12/18/6 | 71.4 | 0.81 | 2026-06-29 17:31:37 · 36m 45s | |
| CSGO-qmm8F-ECkzA-LQaUY-6o3kN-2mw9H | 13/12/8 | 102.7 | 1.43 | 2026-06-28 19:26:22 · 24m 48s | |
| CSGO-UyiS4-a2wjz-CYuNX-rNkku-vMUSH | 14/14/4 | 65.6 | 0.93 | 2026-06-15 17:30:10 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.