Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jme4h-f9JVu-xra24-YQLhL-LnCcO | 9/15/6 | 68.9 | 0.67 | 2026-06-28 20:20:08 · 28m 33s | |
| CSGO-vz9Un-Ea577-ht89c-t7FOu-FhnEM | 16/15/3 | 70.6 | 1.06 | 2026-06-28 12:01:31 · 32m 52s | |
| CSGO-SiBqK-MxsvG-oYt64-rMhQO-m7oJN | 11/16/11 | 100.3 | 1.07 | 2026-06-25 21:39:04 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.