Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yZacG-Ab65s-VvoPd-USa26-iBtKG | 17/15/1 | 102.7 | 1.13 | 2026-07-03 21:03:11 · 26m 8s | |
| CSGO-oyaaF-RXh3H-zSoJm-iXASU-x62NF | 16/19/5 | 78.6 | 0.91 | 2026-06-23 18:00:48 · 36m 8s | |
| CSGO-xjsHk-Jn3GC-evBWc-ozZOm-GOBJC | 21/15/5 | 116.3 | 1.61 | 2026-06-23 17:30:06 · 24m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.