Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jk4bA-kJAeT-yebeQ-FAoX4-LB6iL | 11/20/7 | 69.3 | 0.80 | 2026-07-05 10:32:17 · 35m 25s | |
| CSGO-xQc5E-Lw8ur-uj6YQ-FNbSq-MOBJC | 15/17/4 | 85.0 | 0.93 | 2026-07-04 18:27:51 · 36m 3s | |
| CSGO-bLtq4-ic2hf-TQvmb-hD437-hpWTB | 11/13/3 | 59.5 | 0.86 | 2026-06-30 20:35:24 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.