Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rEa3P-A6A2O-FtcaH-8qqFw-XfP7B | 18/16/3 | 91.3 | 1.12 | 2026-07-04 18:34:20 · 34m 5s | |
| CSGO-aDR3N-D5jJK-PPZt8-VPMW9-mKurD | 16/13/3 | 74.1 | 1.06 | 2026-07-02 12:49:26 · 34m 25s | |
| CSGO-iyGFf-7OPM5-E6qtd-vqwxC-b99PL | 7/19/5 | 52.8 | 0.50 | 2026-06-30 11:52:02 · 34m 58s | |
| CSGO-KGSXd-TZBUn-3pvNm-crPNY-suGvM | 22/19/8 | 74.7 | 1.11 | 2026-06-22 21:33:41 · 49m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.