Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZWwst-h4qWy-JrXpy-kbDmR-Q8urD | 16/15/6 | 86.4 | 1.20 | 2026-07-04 20:44:29 · 33m 49s | |
| CSGO-7hCcx-cN7Bv-Z2LKP-BQYrV-3ZPmH | 10/6/7 | 72.3 | 1.43 | 2026-07-01 20:41:46 · 22m 5s | |
| CSGO-CnbBm-w9WXc-HZGWc-Xowfa-5ueiK | 16/14/10 | 98.0 | 1.28 | 2026-06-21 12:31:23 · 33m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.