76561197998012206
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.7%Peak single-match outcome anomaly 17.4/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
10% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nuXOw-ALRY6-ViyNy-EJdJ9-3Aw5G | 18/16/13 | 96.0 | 1.43 | 2026-07-06 14:18:19 · 34m 55s | |
| CSGO-wbw8t-FtHvH-5TEtY-HAsh8-QeYwP | 11/19/6 | 68.0 | 0.70 | 2026-07-05 16:25:51 · 28m 46s | |
| CSGO-SV3F9-LForY-SmC6f-ODYOR-r7oJN | 23/16/9 | 110.0 | 1.56 | 2026-07-02 22:32:39 · 35m 29s | |
| CSGO-JfsL6-rDaU4-dWBPA-nAHYd-cts4N | 16/11/3 | 88.8 | 1.41 | 2026-07-02 22:01:00 · 26m 26s | |
| CSGO-VHRPh-k94ji-ijOYw-emRc3-P2N6H | 9/16/3 | 58.6 | 0.65 | 2026-06-25 15:24:07 · 35m 44s | |
| CSGO-7iR8P-Kq2sv-kKjCc-wBAMP-nntOH | 11/12/4 | 69.8 | 0.97 | 2026-06-25 14:39:23 · 35m 39s | |
| CSGO-5W4MV-i8uap-dpXuG-yOiJF-v8CBM | 8/18/1 | 50.6 | 0.46 | 2026-06-24 17:10:36 · 31m 56s | |
| CSGO-fvEby-DZjRm-HpX5t-dUCxG-UxqFF | 16/18/6 | 93.1 | 1.18 | 2026-06-24 16:27:34 · 37m 6s | |
| CSGO-JaZRs-8AQmE-CR9mr-2GhXN-axw5G | 18/20/13 | 81.2 | 1.04 | 2026-06-23 21:50:03 · 55m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.