Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o2PDp-eiqAD-ZREti-NcHcQ-66r4N | 13/15/5 | 60.1 | 0.92 | 2026-06-22 17:31:48 · 33m 21s | |
| CSGO-LdCA7-Ay8ON-oF6kt-9MFUK-D9axJ | 9/16/4 | 50.9 | 0.61 | 2026-06-22 16:55:33 · 31m 51s | |
| CSGO-2rw4o-5BRT2-GEp43-jKKGb-cvmHB | 13/18/7 | 71.7 | 0.85 | 2026-06-17 19:37:17 · 38m 57s | |
| CSGO-Xb5KA-js28c-cfkOT-3XmeG-dJxsP | 19/9/5 | 89.5 | 1.52 | 2026-06-17 18:48:53 · 33m 32s | |
| CSGO-7TeO3-DWa2Z-dsdFm-t9YPa-Ua7WB | 21/24/9 | 89.3 | 1.07 | 2026-06-17 17:40:09 · 51m 35s | |
| CSGO-NeQwE-nwD8P-3Mtdu-bVbrN-ObCRE | 16/7/6 | 108.1 | 1.80 | 2026-06-17 17:17:04 · 20m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.