76561197997961417
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.9%Peak single-match outcome anomaly 40.7/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EBjMn-LbqEt-SbwEK-o33YK-WTZfE | 15/13/4 | 93.1 | 1.31 | 2026-06-28 15:49:01 · 39m 4s | |
| CSGO-695yu-f4nEf-kXibG-Uhwm6-dV4RG | 18/13/5 | 89.7 | 1.27 | 2026-06-23 17:18:55 · 34m 6s | |
| CSGO-yhTFK-EFAu3-vqBnP-Rc8Vb-sjTOG | 19/10/4 | 105.7 | 1.62 | 2026-06-23 16:47:36 · 27m 39s | |
| CSGO-fvLwR-GED85-KnPGR-ozHS7-AfxTC | 14/15/5 | 91.4 | 1.10 | 2026-06-23 16:12:21 · 31m 19s | |
| CSGO-G9JFo-QEWUn-U9akH-4fuz4-xLqRP | 21/15/4 | 94.3 | 1.33 | 2026-06-17 17:57:17 · 37m 15s | |
| CSGO-nwN9O-pu5Um-j6wQK-GDpXf-kYBEB | 19/19/9 | 104.1 | 1.24 | 2026-06-17 17:07:16 · 40m 31s | |
| CSGO-SUJJM-T2KBz-EKY6E-bGdiD-YTQNN | 18/9/5 | 105.4 | 1.75 | 2026-06-17 16:31:36 · 28m 0s | |
| CSGO-FOHtr-uQSmR-atF83-9HG8R-vaChP | 13/17/5 | 80.0 | 0.97 | 2026-06-13 18:57:43 · 33m 38s | |
| CSGO-93zsF-4dhZY-MaGeT-dwJUc-8EAkE | 9/19/3 | 61.6 | 0.52 | 2026-06-13 18:17:04 · 26m 36s | |
| CSGO-3YZHu-YSYfQ-u3KX6-MwGSx-zePNN | 20/17/11 | 108.1 | 1.42 | 2026-06-13 16:26:08 · 36m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.