76561197997950030
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5.8%Peak single-match outcome anomaly 29.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
3.3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 18 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Jj34-pZtbJ-FxYMR-4FXPZ-8tQVP | 30/22/8 | 111.0 | 1.43 | 2026-07-03 17:53:02 · 45m 36s | |
| CSGO-hmztT-ix7HM-S92XB-QVJiY-FQSuK | 11/14/12 | 112.2 | 1.17 | 2026-07-03 17:19:58 · 29m 1s | |
| CSGO-FPLr6-ZHipL-VRZeD-xR6Ta-jZG8D | 12/15/8 | 99.3 | 1.08 | 2026-07-03 16:40:08 · 34m 28s | |
| CSGO-q4ine-3aHZW-uCEvk-4VEW7-qVSFE | 12/17/3 | 68.6 | 0.85 | 2026-07-03 15:57:49 · 36m 12s | |
| CSGO-UOQXO-zwtBj-WVB7V-y6Sxb-pkiaB | 14/19/6 | 64.2 | 0.86 | 2026-07-01 18:46:29 · 35m 26s | |
| CSGO-6CwLf-75QjP-4ToPU-YJ8QE-NojoE | 13/20/6 | 74.5 | 0.88 | 2026-07-01 17:53:28 · 36m 53s | |
| CSGO-E7nTA-p2qzz-QKsuR-a5pBC-FpQuK | 19/19/3 | 97.0 | 1.17 | 2026-07-01 17:16:03 · 31m 46s | |
| CSGO-Phjxc-7x2UW-Cvq8W-TsTkT-FwAQL | 18/24/15 | 95.5 | 0.99 | 2026-07-01 16:14:39 · 56m 51s | |
| CSGO-Wm6Qh-HbbbL-cuLUA-Zzti8-qTY2Q | 15/20/9 | 108.7 | 1.15 | 2026-06-30 17:30:28 · 34m 58s | |
| CSGO-Xj25G-ppjpC-LScS2-KhH7T-8Q9zP | 14/16/4 | 74.4 | 1.08 | 2026-06-30 16:44:17 · 37m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.