Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7iRmX-B4kVV-LDqoi-EVeTs-qrzED | de_warden |
26/18/9 | 110.4 | 1.57 | 2026-07-04 21:21:48 · 39m 26s |
| CSGO-JviVe-arybW-9ypa8-RGb3a-KQM6H | de_warden |
8/16/5 | 75.1 | 0.60 | 2026-07-04 20:37:27 · 24m 3s |
| CSGO-QZi2T-dtKb4-QXfP8-9kW7J-VTTrC | 18/20/6 | 77.8 | 1.00 | 2026-07-04 19:47:27 · 38m 5s | |
| CSGO-b2SxG-a8Y5h-PmYpD-2AHPE-KKoJN | de_warden |
17/15/4 | 80.2 | 1.24 | 2026-07-04 15:07:49 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.