Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PTmY2-8Zi6X-vNher-rkpOn-uNZML | 13/22/7 | 52.2 | 0.77 | 2026-07-01 19:19:24 · 53m 33s | |
| CSGO-28qOO-3x8HZ-5iiYp-NxdkV-ym7SA | 15/9/3 | 80.1 | 1.33 | 2026-06-21 17:05:15 · 31m 48s | |
| CSGO-CTSTs-9Q88p-kimDm-FohL9-3yTaK | 19/12/2 | 81.2 | 1.32 | 2026-06-19 20:53:41 · 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.