Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xStaa-dHuX9-zDJ9K-qK8CD-rcpmJ | 14/16/4 | 74.1 | 1.01 | 2026-07-06 09:11:16 · 37m 42s | |
| CSGO-oPL7Y-NE7NW-SUtGS-qhxEo-nXWDJ | 18/19/7 | 70.0 | 0.95 | 2026-07-06 08:15:57 · 46m 49s | |
| CSGO-3AsMH-xMpeO-iP62h-aQ6vC-7TQ7B | 24/20/6 | 100.0 | 1.47 | 2026-07-04 22:23:14 · 40m 37s | |
| CSGO-2yFjG-F2jsT-cFW5i-Esoxp-d34uC | 12/19/4 | 80.3 | 0.93 | 2026-07-04 04:06:20 · 32m 16s | |
| CSGO-uVbp3-nvpzr-hxzW9-Go4mV-XF95Q | 24/20/8 | 96.1 | 1.29 | 2026-06-27 22:15:30 · 48m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.