Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yrmht-Ss3ne-LioDC-KRa6L-hbRuK | 20/16/3 | 79.7 | 1.24 | 2026-07-07 18:37:32 · 39m 27s | |
| CSGO-xvFM6-TTiUU-Gwwvj-KEmby-pM6dK | 11/16/2 | 68.4 | 0.73 | 2026-06-27 18:06:29 · 25m 35s | |
| CSGO-EqUWu-MPJ9Z-OcDGw-VPQYv-fVt8O | 11/16/4 | 58.7 | 0.67 | 2026-06-27 16:38:20 · 28m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.