76561197997788214
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.3%Peak single-match outcome anomaly 25.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 13 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 13 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QCosH-8qxPQ-jKUDQ-tvZhF-WKKvM | 12/17/8 | 71.1 | 0.92 | 2026-07-03 19:52:25 · 40m 35s | |
| CSGO-TPWs7-knsCT-2bdw4-fcU4Y-FFzQN | 13/14/0 | 64.3 | 0.85 | 2026-07-03 19:17:02 · 29m 46s | |
| CSGO-SkGVk-ox9rY-iL9iv-SAHqc-cZrKG | 10/16/3 | 60.1 | 0.78 | 2026-06-27 22:56:23 · 33m 16s | |
| CSGO-hiKGZ-YknmN-bSNVe-y8xxA-ryjjD | 8/16/1 | 54.3 | 0.53 | 2026-06-27 19:56:40 · 23m 51s | |
| CSGO-APVrD-Fu3L4-kD4Wn-MLpQf-h5EiJ | 6/15/4 | 50.0 | 0.49 | 2026-06-27 19:17:49 · 27m 55s | |
| CSGO-59La7-UHK4q-uZyFk-yx8s6-moi9Q | 13/17/4 | 57.2 | 0.85 | 2026-06-27 18:36:44 · 34m 42s | |
| CSGO-n5rzQ-w7E3r-wUDRv-KvmXA-Tyv9H | 21/19/6 | 105.1 | 1.35 | 2026-06-27 17:52:42 · 34m 54s | |
| CSGO-6xRfU-iBoOe-n4rH6-eyA2v-KNc7L | 7/20/5 | 43.2 | 0.51 | 2026-06-19 22:25:41 · 35m 39s | |
| CSGO-ff9Xr-P6Utp-dMLpA-6puK7-6KAMK | 12/14/3 | 66.8 | 0.99 | 2026-06-19 21:21:20 · 34m 41s | |
| CSGO-326R5-X5fML-T7Dxb-BisUP-e7PVP | 10/15/3 | 51.0 | 0.68 | 2026-06-19 20:18:11 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.