Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Su8NX-bSs5S-CPjmY-6Wcsa-UjenL | 13/16/7 | 48.6 | 0.85 | 2026-07-02 00:31:36 · 34m 34s | |
| CSGO-juFvP-hkD5G-bCd9G-msGCe-YjEuA | 14/14/6 | 70.5 | 1.13 | 2026-07-01 23:53:58 · 31m 49s | |
| CSGO-3RLon-kJRiZ-Macdy-32e53-9L9PL | 9/13/2 | 54.6 | 0.80 | 2026-07-01 23:07:55 · 31m 57s | |
| CSGO-hHTD7-bAvnv-Otiip-ueRHY-QQksF | 7/13/4 | 70.9 | 0.65 | 2026-07-01 22:32:30 · 13m 47s | |
| CSGO-TQmuY-bG3Jk-qxSDj-7KkZr-aNLsE | 17/9/3 | 79.1 | 1.46 | 2026-07-01 21:49:56 · 27m 6s | |
| CSGO-o8pht-EKKKd-JXLya-QnTfr-XW9LK | 18/13/5 | 101.7 | 1.39 | 2026-07-01 18:36:08 · 38m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.