Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dsGcW-ReSm8-hJxos-6Hesc-kuQFE | 17/10/4 | 103.8 | 1.45 | 2026-07-03 07:12:07 · 31m 34s | |
| CSGO-rbRSk-zKzRG-nYkRr-kSi5b-B6LHA | 17/21/4 | 80.6 | 1.00 | 2026-07-02 19:45:10 · 39m 31s | |
| CSGO-QpPRK-3c5vj-kBaGb-qNDzP-THTCP | 11/18/5 | 64.8 | 0.80 | 2026-06-25 22:04:43 · 41m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.