Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PN7ME-QCe89-5vG8p-r7AmN-A8btH | 6/14/1 | 38.7 | 0.38 | 2026-06-24 19:29:22 · 25m 30s | |
| CSGO-TVcTL-t6vVr-sMmrV-EWaKw-4L9PL | 13/18/9 | 62.8 | 0.94 | 2026-06-22 08:37:24 · 37m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.