Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kwkWx-cGZTV-oW7F9-K9mDk-APxDK | 17/19/3 | 91.3 | 1.07 | 2026-07-06 13:45:37 · 36m 25s | |
| CSGO-pRunE-8iDML-6GWo8-dFBWE-vycuB | 14/12/4 | 71.2 | 1.20 | 2026-07-06 13:12:53 · 29m 19s | |
| CSGO-oetFS-Pbvxm-PRv4L-tjd6A-KeiGH | 27/17/5 | 118.5 | 1.69 | 2026-06-28 16:32:19 · 38m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.