Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3tPFX-W2QcC-Cy4pE-RnE69-PzBND | 14/10/9 | 89.6 | 1.39 | 2026-06-30 23:10:49 · 29m 14s | |
| CSGO-dObxB-LDtsu-PoZjB-8rsEp-6CQqJ | 12/19/4 | 75.0 | 0.69 | 2026-06-10 16:58:10 · 38m 3s | |
| CSGO-P5dCo-JJbDM-JBNh6-JwihX-BZAYN | 22/18/7 | 88.4 | 1.27 | 2026-06-07 15:28:34 · 53m 17s | |
| CSGO-bP8wO-ZtO74-4qDK3-hPniR-tm7SA | 14/14/5 | 102.4 | 1.20 | 2026-06-06 13:16:58 · 26m 5s | |
| CSGO-baobo-stciG-Wfjqc-QOv2j-HY5dK | 10/17/11 | 67.9 | 0.88 | 2026-06-06 12:37:11 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.