Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZsmCD-RPTxz-FfPui-B6kAB-3oZEC | 13/16/3 | 60.9 | 0.99 | 2026-06-28 17:41:58 · 35m 37s | |
| CSGO-CM3Oj-QerKn-UUFNr-M8V9t-rfdZH | 13/15/3 | 57.7 | 0.87 | 2026-06-26 21:44:28 · 31m 51s | |
| CSGO-54tAG-8L2xm-OAZGG-7CkGT-FwAQL | 14/6/8 | 89.5 | 1.64 | 2026-06-26 21:17:53 · 23m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.