Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iGtyq-u853u-m4Syb-6qMBt-osMHA | 15/15/5 | 68.5 | 1.03 | 2026-07-03 11:25:43 · 33m 46s | |
| CSGO-UXOUp-FLMab-6d2M9-ww3OA-eyLwF | 14/25/10 | 70.5 | 0.79 | 2026-07-02 10:19:10 · 44m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.