Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PhY2z-GQrGd-Sx2ha-AaCQb-4YKsE | 6/16/2 | 52.8 | 0.35 | 2026-07-01 19:19:48 · 26m 21s | |
| CSGO-o8pht-EKKKd-JXLya-QnTfr-XW9LK | 14/18/8 | 90.0 | 1.03 | 2026-07-01 18:36:08 · 38m 42s | |
| CSGO-ZPqGy-J9X7Q-Qj3JG-nFHne-ajmbN | 14/9/10 | 108.1 | 1.61 | 2026-07-01 18:01:37 · 21m 20s | |
| CSGO-aPSH7-Wiuw8-tNj2b-3HKNY-FvxfF | 12/15/8 | 72.0 | 1.00 | 2026-06-26 17:51:43 · 37m 58s | |
| CSGO-FYksG-ThGaL-UPC67-EJKX5-hBnUE | 17/15/6 | 72.7 | 1.12 | 2026-06-12 21:09:31 · 38m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.