Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VttY3-inLho-8shZN-5Z9Pd-SP7rN | 26/19/3 | 98.1 | 1.53 | 2026-07-03 23:56:09 · 33m 12s | |
| CSGO-HkLPH-akjyU-bNQMN-mk9Hm-WNmkP | 13/15/4 | 79.0 | 0.89 | 2026-07-03 21:58:46 · 24m 49s | |
| CSGO-6JxW7-4bGwk-Ss2YD-RGNip-jhLfN | 23/12/7 | 111.8 | 1.76 | 2026-07-03 21:22:19 · 33m 25s | |
| CSGO-p22Sv-etZOi-TEf4w-fPQeO-3S3ED | 15/14/7 | 83.7 | 1.08 | 2026-06-20 17:25:17 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.