Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gh9zX-7n4zk-ZBn5A-KAKfV-7Qh8E | 16/18/6 | 76.4 | 1.06 | 2026-07-03 19:46:34 · 38m 19s | |
| CSGO-JXoZE-4tuAP-JWsjJ-R4GGJ-GynUE | 19/16/2 | 81.2 | 1.23 | 2026-07-03 19:03:15 · 33m 30s | |
| CSGO-P3OsY-DeeTB-bqfWU-f3mwz-8pVoN | 12/12/3 | 59.6 | 0.94 | 2026-07-03 18:22:46 · 36m 57s | |
| CSGO-8ZBNY-RN3YP-dLhUL-wcuUn-DiRFE | 18/11/7 | 113.5 | 1.67 | 2026-07-03 17:52:52 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.