Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GUajp-4LvGS-hwPWM-wdyQr-E4aNE | 8/15/5 | 57.0 | 0.67 | 2026-06-16 21:52:05 · 24m 59s | |
| CSGO-t2idO-CNUJH-bVPOp-jqapm-93aNE | 14/24/5 | 59.8 | 0.72 | 2026-06-15 21:47:48 · 51m 33s | |
| CSGO-HqLdP-uk7n8-mwyKt-HHTm8-GAzpH | 17/10/5 | 79.7 | 1.45 | 2026-06-15 20:17:34 · 27m 36s | |
| CSGO-ZEFN8-4xJJL-97eus-Thssq-qrzED | 14/15/6 | 91.7 | 1.23 | 2026-06-15 19:35:32 · 33m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.