Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-17%Peak single-match outcome anomaly 22.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
6.5% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 9 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wn38K-a4Hpf-HN4a5-9iFFa-4jmMC | 22/15/8 | 104.7 | 1.56 | 2026-07-04 19:08:24 · 34m 42s | |
| CSGO-PDhUd-DLqhM-MdxDf-4WxPu-4f4NF | 16/17/11 | 99.1 | 1.21 | 2026-07-04 18:34:56 · 29m 44s | |
| CSGO-DDpjV-YdCwY-sUAQn-PuKmW-FHtdA | 20/11/5 | 101.1 | 1.60 | 2026-07-04 17:53:05 · 29m 15s | |
| CSGO-pKfiA-vuXGZ-jG84j-ZLF9O-3HZkF | 23/17/5 | 102.6 | 1.50 | 2026-07-04 17:19:05 · 30m 19s | |
| CSGO-WUah9-S4v9O-hCtho-TpAr8-9oQuK | 25/14/5 | 110.3 | 1.71 | 2026-07-04 16:42:26 · 30m 10s | |
| CSGO-Yo5su-yczW3-dVeGJ-ETZoN-GS6yD | 18/13/8 | 104.8 | 1.49 | 2026-07-04 16:14:28 · 24m 0s | |
| CSGO-Gpb3Y-L5D8j-bYK8R-iDeBj-nOGSQ | 13/14/4 | 47.4 | 0.83 | 2026-07-04 13:37:33 · 28m 8s | |
| CSGO-ASny5-r4hPm-DNipw-WGMtP-e7PVP | 18/16/3 | 91.5 | 1.24 | 2026-07-04 12:53:49 · 36m 43s | |
| CSGO-rY2Df-xczvY-OYNa3-KnaPc-cZrKG | 13/17/6 | 76.4 | 0.99 | 2026-07-03 21:50:45 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.