Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ka7B6-NPbp7-AAqWd-NDKQU-QmztJ | 9/16/8 | 70.4 | 0.82 | 2026-07-06 19:26:03 · 33m 47s | |
| CSGO-JxW6W-5aomM-rkFHW-SeMF6-qVSFE | 10/13/5 | 56.5 | 0.90 | 2026-07-06 18:41:31 · 31m 44s | |
| CSGO-ujpq2-7PcoF-3bPY5-xvSqv-QWJeB | 10/18/5 | 60.5 | 0.69 | 2026-07-05 20:12:32 · 45m 30s | |
| CSGO-f3pwO-HJTUz-2ZJvM-zSsuq-ihtnC | 13/14/5 | 73.4 | 1.09 | 2026-07-05 19:39:24 · 30m 12s | |
| CSGO-HUmpv-pkRWh-NmOGn-X2jDU-uQJLH | 9/15/11 | 79.1 | 0.92 | 2026-06-29 18:27:02 · 40m 7s | |
| CSGO-PsifU-XTOzs-zPrbp-kbqS7-69frM | 16/17/4 | 80.9 | 1.12 | 2026-06-20 20:37:38 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.