Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dkaJm-PjLoW-7Zcic-SJ4dy-bBnUE | 13/17/1 | 65.5 | 0.82 | 2026-07-06 18:41:12 · 28m 3s | |
| CSGO-eUYAe-YMMGK-AZEkZ-MKDJr-q3SiA | 8/14/9 | 68.2 | 0.88 | 2026-07-03 07:05:34 · 36m 59s | |
| CSGO-JGknB-cL5vk-Z3js8-wm4r8-xU7CH | 12/15/8 | 77.1 | 1.09 | 2026-07-01 08:18:57 · 25m 18s | |
| CSGO-LtUuc-MSxfY-Zc56S-6dynS-iaM2G | 6/16/1 | 46.0 | 0.36 | 2026-07-01 07:52:28 · 19m 25s | |
| CSGO-rzGQT-zZLtA-Kp9SU-StDR4-6UwsP | 18/17/4 | 77.8 | 1.12 | 2026-06-29 12:01:31 · 35m 5s | |
| CSGO-bSrrp-DcWs6-BMDfr-mGJxK-G8MkO | 26/19/9 | 95.1 | 1.44 | 2026-06-10 09:18:48 · 51m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.