Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9AHt6-pniTf-WFbUZ-FoOBE-Rd3AC | 20/15/1 | 82.1 | 1.32 | 2026-07-03 20:22:46 · 36m 37s | |
| CSGO-K2kME-5TWDV-BMbYX-3WE33-2zYUN | 14/15/5 | 68.4 | 1.02 | 2026-07-03 19:38:45 · 37m 57s | |
| CSGO-y8drL-dtFru-ewtyM-hRWtw-BrApF | 16/17/4 | 68.3 | 0.95 | 2026-07-03 18:47:00 · 40m 23s | |
| CSGO-zEhWv-qLMrj-KZxKy-fqWew-RWjXM | 16/17/4 | 73.1 | 1.00 | 2026-07-03 17:55:37 · 40m 30s | |
| CSGO-AyiGq-kkUzk-LJDDP-yrFDt-n2ohH | 6/14/3 | 59.5 | 0.46 | 2026-07-03 17:25:34 · 27m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.