Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xuAz8-T7yCZ-9OEr6-ReuGc-k6siB | 9/14/3 | 57.1 | 0.68 | 2026-06-25 22:36:33 · 26m 46s | |
| CSGO-xerxR-Y5SdX-LjNHv-26Efx-XfP7B | 14/11/5 | 71.3 | 1.14 | 2026-06-14 21:04:48 · 27m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.