Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tbzzO-x99TS-zC5OO-5qAqU-URqmJ | 12/15/9 | 78.7 | 0.99 | 2026-07-03 18:35:47 · 41m 39s | |
| CSGO-9LL3K-JfTfi-2h9YS-yWQP8-DeiGH | 9/9/8 | 77.1 | 1.10 | 2026-06-30 20:57:40 · 24m 23s | |
| CSGO-c34b5-8Wmtk-XFJof-JjQE9-neGiJ | 22/14/5 | 106.0 | 1.46 | 2026-06-28 21:02:53 · 39m 21s | |
| CSGO-MaV6v-LUrQv-uH4HA-ocFKk-SsONN | 25/16/5 | 105.0 | 1.59 | 2026-06-26 22:12:12 · 39m 20s | |
| CSGO-d8KUw-546YB-LOvpb-cQRTZ-QFJPJ | 9/3/2 | 70.7 | 1.51 | 2026-06-24 12:46:38 · 22m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.