Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NSpto-dmKLW-k9OxY-Dqdiw-k3AkE | 13/15/4 | 65.2 | 0.85 | 2026-07-01 19:00:41 · 27m 35s | |
| CSGO-xWPJa-CNLMa-hubYb-PxMQX-f6KbM | 13/12/2 | 65.4 | 1.14 | 2026-06-24 15:33:57 · 34m 33s | |
| CSGO-rDOx9-9mbhV-5k5E4-G2Xbw-8rP3A | 2/6/5 | 35.3 | 0.74 | 2026-06-18 20:19:41 · 21m 20s | |
| CSGO-G2GbV-kVodU-DYDpc-7rJxN-qmdBN | 19/17/5 | 93.9 | 1.18 | 2026-06-13 20:26:16 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.