Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mq639-hVV9K-LcmBn-oEpVU-Y7edJ | 5/14/3 | 53.1 | 0.42 | 2026-07-03 21:05:23 · 23m 32s | |
| CSGO-KiX56-pAOSL-SUTy6-Qn3JR-McXTB | 13/13/5 | 59.5 | 1.07 | 2026-06-09 20:30:03 · 33m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.